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Earth Spirit

Earth Spirit: Melee, position 2 (mid), Nuker, Escape, Disabler, Initiator, Durable. In patch 7.41f the hero has a 49.2% win rate in pubs and a 3.8% pick rate.

Earth Spirit keeps the enemy in chaos and his friends in the fight. Adapting to any battle scenario, he can send his statue remnants back and forth to damage foes, or grips an ally from the jaws of death.

Meleeposition 2 (mid)NukerEscapeDisablerInitiatorDurable
49.2%Win rate · all pubs
3.8%picked in 1 of 26 games
45.3%Turbo · 65,567 games
Complexity: hard
Cheat sheet · patch 7.41f

How to play Earth Spirit

Build and skills from 100 pro matches, STRATZ matchups and OpenDota norms

1What to build?

Start
Iron BranchTangoObserver WardFaerie Fire
Laning
Bottle2′Magic Wand4′Boots of Speed4′Infused Raindrops4′
Core
Spirit Vessel13′Black King Bar23′Kaya24′

Core items in order: Spirit Vessel (around minute 13), Black King Bar (around minute 23), Kaya (around minute 24).

Full build by minute →

2How to skill?

Lv 1–4Boulder SmashGeomagnetic GripBoulder SmashGeomagnetic Grip
Maxed by level
Boulder Smash
lv 8
Geomagnetic Grip
lv 10
Rolling Boulder
lv 15
Magnetize
lv 17
11+150 Rolling Boulder Distance16+80 Boulder Smash Damage18+35 Magnetize Damage Per Second

Max Boulder Smash, then Geomagnetic Grip, then Rolling Boulder.

Abilities and talents →

3Who counters the hero?

Toughest opponents: Meepo, Visage and Enigma; easiest: Shadow Fiend, Drow Ranger and Alchemist.

All 125 opponents →

4How much to farm?

444543681

Half of the players on this hero farm under 444 gold per minute; the top 5% get over 681.

5Common mistakes by role

Aegis without buildingsKey spell not used in the fightMissed fights

Fewer than 20 reviews on this hero so far, so these are guides for the mid and offlane role.

AI coach

Compare your Earth Spirit match with this cheat sheet

The coach shows on the map where you fell behind the pros on items and where you died.

Review my match

Mistake guides for the mid and offlane role

Picked by the hero's role. Once the hero has 20 reviews, its real common mistakes show up here.

AI coach

A review of your Earth Spirit game

Sign in with Steam and pick a match: the coach reads the replay second by second and in a couple of minutes shows where the game slipped.

  • Every death and fight becomes a moment on the map: the fog of war as you saw it, and what the enemy saw that second.
  • Your pace against the Earth Spirit benchmark: 444 GPM for an average player, 543 for a good one.
  • Timings against pros: they have Spirit Vessel by minute 13, and the coach shows where you lose time.
  • Five-game homework the coach checks in your next review, plus a chat with the coach about the match.
Review my matchA month of subscription as a gift, no card and no auto-renewal.How a match review works

Pro build by minute

Minute is the median first purchase, percent is the share of matches with the item.

100 pro matches · 48.0% wins · OpenDota
0′5′10′15′20′25′30′35′40′45′
Iron Branch · 98%Tango · 91%Observer Ward · 77%Faerie Fire · 53%
Starting
Bottle2′85%
Magic Wand4′97%
Boots of Speed4′24%
Infused Raindrops4′25%
Power Treads10′85%
Spirit Vessel13′92%
Black King Bar23′93%
Kaya24′46%
Kaya and Sange32′40%
Shiva's Guard32′49%
Octarine Core38′25%
Energy Booster40′36%

Skill build

16% of 100 pro matches

All abilities and talents →
  1. 1Boulder Smash
  2. 2Geomagnetic Grip
  3. 3Boulder Smash
  4. 4Geomagnetic Grip
  5. 5Boulder Smash
  6. 6Magnetize
  7. 7Rolling Boulder
  8. 8Boulder Smash
  9. 9Geomagnetic Grip
  10. 10Geomagnetic Grip
  11. 11T
  12. 12Rolling Boulder
  13. 13Magnetize
  14. 14Rolling Boulder
  15. 15Rolling Boulder
  16. 16T
  17. 17Magnetize
  18. 18T
  • Lvl 11+150 Rolling Boulder Distance
  • Lvl 16+80 Boulder Smash Damage
  • Lvl 18+35 Magnetize Damage Per Second
Boulder Smash

Boulder Smash

на точку, на цель

Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units.

Pros max it by level 8

Rolling Boulder

Rolling Boulder

на точку

Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 / 70 / 80 / 90 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

Pros max it by level 15

Geomagnetic Grip

Geomagnetic Grip

на точку, на цель

Earth Spirit pulls the target Stone Remnant or Allied Unit. Enemies struck by the gripped target will be silenced.Pulled Remnants also deal damage to struck enemies.Cast range is reduced when targeting an ally.

Pros max it by level 10

Stone Remnant

Stone Remnant

на точку · innate

Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has 7 charges.Earth Spirit passively gains 3% bonus damage per unused Stone Remnant charge, and gains an additional 7.5% bonus damage for 10s when a Stone Remnant is targeted with an ability (does not stack).

Magnetize

Magnetize

без цели

Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

Pros max it by level 17

Aghanim's Scepter
Aghanim's ScepterGrants a new ability, Enchant Remnant.
Aghanim's Shard
Aghanim's ShardUpgrades Geomagnetic Grip.
+200 Geomagnetic Grip Remnant Damage25Earth Spirit Magnetizes himself
+35 Magnetize Damage Per Second20+250% Rolling Boulder Damage from Strength
+0.3s Rolling Boulder Stun Duration15+80 Boulder Smash Damage
-2s Boulder Smash Cooldown10+150 Rolling Boulder Distance

Matchups

Hero winrate against each opponent, circle size is the number of games

All opponents · 125 →

Hero win rate against the opponent, Divine+Immortal over the past week, STRATZ.

Who to pick against Earth Spirit: counter picks →

Benchmarks on the hero

Average beats half of the players on this hero, good beats 80%, great beats 95%.

Gold per minute
444543681
Experience per minute
6278261,081
Last hits per minute
3.85.67.1
Hero damage per minute
5928191,074

Win rate by rank

The curve is pub winrate, pick rate under each rank

pubs · OpenDota
44454647484950515246.6Heraldpick 2%47.7Guardianpick 2%48.3Crusaderpick 3%49.1Archonpick 3%49.5Legendpick 4%50.1Ancientpick 5%50.6Divinepick 6%45.3Turbo

Hero at a glance

Complexity: hard

It does best in Divine (50.6% wins) and wins 45.3% of Turbo games. Hero positions in pro matches: position 2 (mid) in 85% of games. Pros usually build Spirit Vessel, Black King Bar and Kaya by minute 24. It struggles most against Meepo, Visage and Enigma and has the easiest time against Shadow Fiend, Drow Ranger and Alchemist.

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