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Earth Spirit

Earth Spirit: Melee, position 2 (mid), Nuker, Escape, Disabler, Initiator, Durable. In patch 7.41f the hero has a 49.2% win rate in pubs and a 3.8% pick rate.

Earth Spirit keeps the enemy in chaos and his friends in the fight. Adapting to any battle scenario, he can send his statue remnants back and forth to damage foes, or grips an ally from the jaws of death.

Meleeposition 2 (mid)NukerEscapeDisablerInitiatorDurable
49.2%Win rate · all pubs
3.8%picked in 1 of 26 games
45.3%Turbo · 65,567 games
Complexity: hard

Abilities

patch 7.41f · Valve
Boulder Smash

Boulder Smash

на точку, на цель

Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units.

Pros max it by level 8

Rolling Boulder

Rolling Boulder

на точку

Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 / 70 / 80 / 90 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

Pros max it by level 15

Geomagnetic Grip

Geomagnetic Grip

на точку, на цель

Earth Spirit pulls the target Stone Remnant or Allied Unit. Enemies struck by the gripped target will be silenced.Pulled Remnants also deal damage to struck enemies.Cast range is reduced when targeting an ally.

Pros max it by level 10

Stone Remnant

Stone Remnant

на точку · innate

Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has 7 charges.Earth Spirit passively gains 3% bonus damage per unused Stone Remnant charge, and gains an additional 7.5% bonus damage for 10s when a Stone Remnant is targeted with an ability (does not stack).

Enchant Remnant

Enchant Remnant

на цель · from Aghanim's Scepter

Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. Can be cast on Stone Remnants. Has a 5 second cooldown when used that way.Has a larger cast range when cast on an ally hero.

Magnetize

Magnetize

без цели

Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

Pros max it by level 17

Aghanim's Scepter

Grants a new ability, Enchant Remnant.

Aghanim's Shard

Upgrades Geomagnetic Grip.

Decreases cooldown to 3s and increases allied unit cast range and pull speed.

Talents

+200 Geomagnetic Grip Remnant DamageLvl 25Earth Spirit Magnetizes himself
+35 Magnetize Damage Per SecondLvl 20+250% Rolling Boulder Damage from Strength
+0.3s Rolling Boulder Stun DurationLvl 15+80 Boulder Smash Damage
-2s Boulder Smash CooldownLvl 10+150 Rolling Boulder Distance
AI coach

A review of your Earth Spirit game

Sign in with Steam and pick a match: the coach reads the replay second by second and in a couple of minutes shows where the game slipped.

  • Every death and fight becomes a moment on the map: the fog of war as you saw it, and what the enemy saw that second.
  • Your pace against the Earth Spirit benchmark: 444 GPM for an average player, 543 for a good one.
  • Timings against pros: they have Spirit Vessel by minute 13, and the coach shows where you lose time.
  • Five-game homework the coach checks in your next review, plus a chat with the coach about the match.
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