
Flux
на цельInfuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.
Pros max it by level 10
Arc Warden: Ranged, position 2 (mid), Escape, Nuker. In patch 7.41f the hero has a 51.5% win rate in pubs and a 5.1% pick rate.
A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes.
Build and skills from 100 pro matches, STRATZ matchups and OpenDota norms
Core items in order: Maelstrom (around minute 12), Mjollnir (around minute 19), Boots of Travel (around minute 20).
Full build by minute →Max Spark Wraith, then Flux, then Magnetic Field.
Abilities and talents →Toughest opponents: Meepo, Lycan and Visage; easiest: Shadow Demon, Storm Spirit and Naga Siren.
All 125 opponents →Half of the players on this hero farm under 770 gold per minute; the top 5% get over 1,022.
Fewer than 20 reviews on this hero so far, so these are guides for the mid and offlane role.
Compare your Arc Warden match with this cheat sheet
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Minute is the median first purchase, percent is the share of matches with the item.
7′96%20% of 95 pro matches
















Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.
Pros max it by level 10

Arc Warden generates a circular distortion field of magnetic energy. The Magnetic Field grants bonus attack speed and protects allied units within it by evading attacks coming from outside the field. The Magnetic Field pulls runes, and runes inside Magnetic Field automatically activate.
Pros max it by level 15

Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
Pros max it by level 7

Runes of Power fuse to the Self. Arc Warden gains +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune.

Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns.The Tempest Double loses its sense of self and fractures over time, becoming slower and less accurate.
Pros max it by level 17
Hero winrate against each opponent, circle size is the number of games
Hero win rate against the opponent, Divine+Immortal over the past week, STRATZ.
Who to pick against Arc Warden: counter picks →Average beats half of the players on this hero, good beats 80%, great beats 95%.
The curve is pub winrate, pick rate under each rank
It does best in Legend (52.4% wins) and wins 47.6% of Turbo games. Hero positions in pro matches: position 2 (mid) in 90% of games. Pros usually build Maelstrom, Mjollnir and Boots of Travel by minute 20. It struggles most against Meepo, Lycan and Visage and has the easiest time against Shadow Demon, Storm Spirit and Naga Siren.
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