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Arc Warden

Arc Warden: Ranged, position 2 (mid), Escape, Nuker. In patch 7.41f the hero has a 51.5% win rate in pubs and a 5.1% pick rate.

A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes.

Rangedposition 2 (mid)EscapeNuker
51.5%Win rate · all pubs
5.1%picked in 1 of 20 games
47.6%Turbo · 98,779 games
Complexity: hard
Cheat sheet · patch 7.41f

How to play Arc Warden

Build and skills from 100 pro matches, STRATZ matchups and OpenDota norms

1What to build?

Start
Iron BranchObserver WardCircletFaerie FireTango
Laning
Hand of Midas7′Boots of Speed8′Power Treads8′
Core
Maelstrom12′Mjollnir19′Boots of Travel20′

Core items in order: Maelstrom (around minute 12), Mjollnir (around minute 19), Boots of Travel (around minute 20).

Full build by minute →

2How to skill?

Lv 1–4Spark WraithMagnetic FieldSpark WraithFlux
Maxed by level
Spark Wraith
lv 7
Flux
lv 10
Magnetic Field
lv 15
Tempest Double
lv 17
11+200 Flux Cast Range16+25 Magnetic Field Attack Speed18-4s Magnetic Field Cooldown

Max Spark Wraith, then Flux, then Magnetic Field.

Abilities and talents →

3Who counters the hero?

Toughest opponents: Meepo, Lycan and Visage; easiest: Shadow Demon, Storm Spirit and Naga Siren.

All 125 opponents →

4How much to farm?

7709221,022

Half of the players on this hero farm under 770 gold per minute; the top 5% get over 1,022.

5Common mistakes by role

Death streakDied with gold in pocketEnemy took the runes

Fewer than 20 reviews on this hero so far, so these are guides for the mid and offlane role.

AI coach

Compare your Arc Warden match with this cheat sheet

The coach shows on the map where you fell behind the pros on items and where you died.

Review my match

Mistake guides for the mid and offlane role

Picked by the hero's role. Once the hero has 20 reviews, its real common mistakes show up here.

AI coach

A review of your Arc Warden game

Sign in with Steam and pick a match: the coach reads the replay second by second and in a couple of minutes shows where the game slipped.

  • Every death and fight becomes a moment on the map: the fog of war as you saw it, and what the enemy saw that second.
  • Your pace against the Arc Warden benchmark: 770 GPM for an average player, 922 for a good one.
  • Timings against pros: they have Maelstrom by minute 12, and the coach shows where you lose time.
  • Five-game homework the coach checks in your next review, plus a chat with the coach about the match.
Review my matchA month of subscription as a gift, no card and no auto-renewal.How a match review works

Pro build by minute

Minute is the median first purchase, percent is the share of matches with the item.

100 pro matches · 48.0% wins · OpenDota
0′5′10′15′20′25′30′35′
Iron Branch · 86%Observer Ward · 67%Circlet · 46%Faerie Fire · 44%Tango · 39%
Starting
Hand of Midas7′96%
Boots of Speed8′64%
Power Treads8′20%
Maelstrom12′26%
Mjollnir19′80%
Boots of Travel20′53%
Orchid Malevolence20′34%
Aghanim's Shard24′36%
Sage's Mask25′33%
Hurricane Pike27′23%
Bloodthorn28′29%

Skill build

20% of 95 pro matches

All abilities and talents →
  1. 1Spark Wraith
  2. 2Magnetic Field
  3. 3Spark Wraith
  4. 4Flux
  5. 5Spark Wraith
  6. 6Tempest Double
  7. 7Spark Wraith
  8. 8Flux
  9. 9Flux
  10. 10Flux
  11. 11T
  12. 12Magnetic Field
  13. 13Tempest Double
  14. 14Magnetic Field
  15. 15Magnetic Field
  16. 16T
  17. 17Tempest Double
  18. 18T
  • Lvl 11+200 Flux Cast Range
  • Lvl 16+25 Magnetic Field Attack Speed
  • Lvl 18-4s Magnetic Field Cooldown
Flux

Flux

на цель

Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.

Pros max it by level 10

Magnetic Field

Magnetic Field

на точку, по области

Arc Warden generates a circular distortion field of magnetic energy. The Magnetic Field grants bonus attack speed and protects allied units within it by evading attacks coming from outside the field. The Magnetic Field pulls runes, and runes inside Magnetic Field automatically activate.

Pros max it by level 15

Spark Wraith

Spark Wraith

на точку, по области

Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.

Pros max it by level 7

Runic Infusion

Runic Infusion

пассивная · innate

Runes of Power fuse to the Self. Arc Warden gains +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune.

Tempest Double

Tempest Double

на точку

Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns.The Tempest Double loses its sense of self and fractures over time, becoming slower and less accurate.

Pros max it by level 17

Aghanim's Scepter
Aghanim's ScepterUpgrades Flux.
Aghanim's Shard
Aghanim's ShardUpgrades Tempest Double.
+30s Spark Wraith Duration25+1 Runic Infusion All Attributes Bonus
-4s Magnetic Field Cooldown20+240 Spark Wraith Damage
+20% Flux Slow15+25 Magnetic Field Attack Speed
+200 Flux Cast Range10+200 Health

Matchups

Hero winrate against each opponent, circle size is the number of games

All opponents · 125 →

Hero win rate against the opponent, Divine+Immortal over the past week, STRATZ.

Who to pick against Arc Warden: counter picks →

Benchmarks on the hero

Average beats half of the players on this hero, good beats 80%, great beats 95%.

Gold per minute
7709221,022
Experience per minute
8151,0521,311
Last hits per minute
8.710.712.5
Hero damage per minute
8751,2611,654

Win rate by rank

The curve is pub winrate, pick rate under each rank

pubs · OpenDota
46474849505152535449.8Heraldpick 6%51.4Guardianpick 6%51.7Crusaderpick 6%51.7Archonpick 5%52.4Legendpick 5%52.4Ancientpick 5%52.0Divinepick 4%47.6Turbo

Hero at a glance

Complexity: hard

It does best in Legend (52.4% wins) and wins 47.6% of Turbo games. Hero positions in pro matches: position 2 (mid) in 90% of games. Pros usually build Maelstrom, Mjollnir and Boots of Travel by minute 20. It struggles most against Meepo, Lycan and Visage and has the easiest time against Shadow Demon, Storm Spirit and Naga Siren.

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