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Arc Warden

Arc Warden: Ranged, position 2 (mid), Escape, Nuker. In patch 7.41f the hero has a 51.5% win rate in pubs and a 5.1% pick rate.

A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes.

Rangedposition 2 (mid)EscapeNuker
51.5%Win rate · all pubs
5.1%picked in 1 of 20 games
47.6%Turbo · 98,779 games
Complexity: hard

Abilities

patch 7.41f · Valve
Flux

Flux

на цель

Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.

Pros max it by level 10

Magnetic Field

Magnetic Field

на точку, по области

Arc Warden generates a circular distortion field of magnetic energy. The Magnetic Field grants bonus attack speed and protects allied units within it by evading attacks coming from outside the field. The Magnetic Field pulls runes, and runes inside Magnetic Field automatically activate.

Pros max it by level 15

Spark Wraith

Spark Wraith

на точку, по области

Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.

Pros max it by level 7

Runic Infusion

Runic Infusion

пассивная · innate

Runes of Power fuse to the Self. Arc Warden gains +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune.

Tempest Double

Tempest Double

на точку

Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns.The Tempest Double loses its sense of self and fractures over time, becoming slower and less accurate.

Pros max it by level 17

Aghanim's Scepter

Upgrades Flux.

Flux silences when the target is alone, deals more damage, and lasts longer.

Aghanim's Shard

Upgrades Tempest Double.

The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s when created.Does not trigger Runic Infusion.

Talents

+30s Spark Wraith DurationLvl 25+1 Runic Infusion All Attributes Bonus
-4s Magnetic Field CooldownLvl 20+240 Spark Wraith Damage
+20% Flux SlowLvl 15+25 Magnetic Field Attack Speed
+200 Flux Cast RangeLvl 10+200 Health
AI coach

A review of your Arc Warden game

Sign in with Steam and pick a match: the coach reads the replay second by second and in a couple of minutes shows where the game slipped.

  • Every death and fight becomes a moment on the map: the fog of war as you saw it, and what the enemy saw that second.
  • Your pace against the Arc Warden benchmark: 770 GPM for an average player, 922 for a good one.
  • Timings against pros: they have Maelstrom by minute 12, and the coach shows where you lose time.
  • Five-game homework the coach checks in your next review, plus a chat with the coach about the match.
Review my matchA month of subscription as a gift, no card and no auto-renewal.How a match review works

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