
Flux
на цельInfuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.
Pros max it by level 10
Arc Warden: Ranged, position 2 (mid), Escape, Nuker. In patch 7.41f the hero has a 51.5% win rate in pubs and a 5.1% pick rate.
A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes.

Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.
Pros max it by level 10

Arc Warden generates a circular distortion field of magnetic energy. The Magnetic Field grants bonus attack speed and protects allied units within it by evading attacks coming from outside the field. The Magnetic Field pulls runes, and runes inside Magnetic Field automatically activate.
Pros max it by level 15

Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
Pros max it by level 7

Runes of Power fuse to the Self. Arc Warden gains +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune.

Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns.The Tempest Double loses its sense of self and fractures over time, becoming slower and less accurate.
Pros max it by level 17
Upgrades Flux.
Flux silences when the target is alone, deals more damage, and lasts longer.
Upgrades Tempest Double.
The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s when created.Does not trigger Runic Infusion.
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