
Fatal Bonds
на цельBinds several visible enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.
Pros max it by level 9
Warlock: Ranged, position 5 (hard support), Initiator, Disabler. In patch 7.41f the hero has a 50.0% win rate in pubs and a 5.9% pick rate.
Summoning forth his demonic golem, Warlock brings ruin to enemies and destroys their defenses. Yet even without his golem, his dark spells can still wreak havoc, whether healing allies and harming enemies with a word, or binding foes together to share their agony.
Build and skills from 100 pro matches, STRATZ matchups and OpenDota norms
Core items in order: Glimmer Cape (around minute 21), Aghanim's Shard (around minute 23), Solar Crest (around minute 24).
Full build by minute →Max Shadow Word, then Fatal Bonds, then Upheaval.
Abilities and talents →Toughest opponents: Leshrac, Bloodseeker and Bounty Hunter; easiest: Lycan, Shadow Fiend and Abaddon.
All 123 opponents →Half of the players on this hero farm under 368 gold per minute; the top 5% get over 487.
Fewer than 20 reviews on this hero so far, so these are guides for the support role.
Compare your Warlock match with this cheat sheet
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Minute is the median first purchase, percent is the share of matches with the item.
12′97%26% of 96 pro matches
















Binds several visible enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.
Pros max it by level 9

Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.
Pros max it by level 7

CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 / 12 / 14 / 16 seconds. Enemies are slowed for 1 second after leaving the area or the spell ends.
Pros max it by level 15

Whenever an enemy unit dies while afflicted by one or more of Warlock's abilities, a minor imp is summoned that lasts for 15 seconds and explodes on death. Imps will automatically seek out nearby units, favoring fatally bonded heroes, and will explode when reaching their prey.

Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.
Pros max it by level 17
Hero winrate against each opponent, circle size is the number of games
Hero win rate against the opponent, Divine+Immortal over the past week, STRATZ.
Who to pick against Warlock: counter picks →Average beats half of the players on this hero, good beats 80%, great beats 95%.
The curve is pub winrate, pick rate under each rank
It does best in Herald (51.5% wins) and wins 49.3% of Turbo games. Hero positions in pro matches: position 5 (hard support) in 92% of games. Pros usually build Glimmer Cape, Aghanim's Shard and Solar Crest by minute 24. It struggles most against Leshrac, Bloodseeker and Bounty Hunter and has the easiest time against Lycan, Shadow Fiend and Abaddon.
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