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Too few wards. How many wards a support should place in Dota 2

Too few wards means that playing position 4 or 5 you placed fewer than 1.5 observer wards per 10 minutes of the match.

19%of matches have this mistake
most often in lane1 time per game
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Anonymised example from a review: Lion, 0:27. Your hero has a gold ring, allies are green, enemies are red.

How to fix “too few wards”?

  1. 1Buy wards whenever they are in stock and do not keep them in your inventory.
  2. 2Ward where your team will be in a minute, not where it already stands.
  3. 3Change ward spots if they get dewarded: a predictable ward does not live long.

How common at each rank

share of matches with the mistake
  • Herald—
  • Guardian21%
  • Crusader14%
  • Archon19%
  • Legend23%
  • Ancient38%
  • Divine8%
How the coach counts it

What is “too few wards” in Dota 2?

Playing support (position 4 or 5), you placed observer wards less often than one and a half per 10 minutes. Your team looked at a dark map for most of the game.

How does the coach find this mistake?

The coach counts your observer wards and divides by match length. For positions 4 and 5, fewer than 1.5 wards per 10 minutes is too few.

Why does “too few wards” cost games?

Vision is a support's main resource. Without wards your carry farms blind and your team learns about the enemy only when the fight has started.

Norm by rank: Observer wards per match

RankBest 20%MedianWorst 20%
Guardian7.01.00.0
Crusader7.01.00.0
Archon6.01.00.0
Legend6.02.00.0
Ancient7.02.00.0
Divine7.02.00.0

All 10 players of every reviewed match; matches shorter than 10 minutes are excluded. Rank is the match's average rank.

How it differs from similar mistakes

  • Wards dewarded fast

    Few wards: you placed fewer than 1.5 observer wards per 10 minutes. Wards dewarded: you placed enough, but enemies removed half or more, so change the spots.

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