
Starstorm
без целиCalls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time.
Pros max it by level 7
Mirana: Ranged, position 5 (hard support), position 4 (soft support), Escape, Nuker, Disabler. In patch 7.41f the hero has a 51.6% win rate in pubs and a 10.2% pick rate.
As she takes aim from a distance with her deadly arrow, Mirana must always be ready to leap into battle. Able to shield her allies from the eyes of her enemies, she ensures that her team is always on the prowl.
Build and skills from 100 pro matches, STRATZ matchups and OpenDota norms
Core items in order: Wind Lace (around minute 13), Arcane Boots (around minute 13), Essence Distiller (around minute 15).
Full build by minute →Max Starstorm, then Sacred Arrow, then Leap.
Abilities and talents →Toughest opponents: Meepo, Chen and Bounty Hunter; easiest: Shadow Fiend, Bristleback and Sand King.
All 126 opponents →Half of the players on this hero farm under 398 gold per minute; the top 5% get over 571.
Fewer than 20 reviews on this hero so far, so these are guides for the support role.
Compare your Mirana match with this cheat sheet
The coach shows on the map where you fell behind the pros on items and where you died.
Review my matchPicked by the hero's role. Once the hero has 20 reviews, its real common mistakes show up here.
Sign in with Steam and pick a match: the coach reads the replay second by second and in a couple of minutes shows where the game slipped.
Minute is the median first purchase, percent is the share of matches with the item.
21% of 98 pro matches
















Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time.
Pros max it by level 7

Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 2.3 / 3.2 / 4.1 / 5 seconds, with bonus damage up to 180 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.
Pros max it by level 10

Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.
Pros max it by level 15

When a charge is available, Mirana's next attack will deal bonus magic damage.

Turns Mirana and all allied heroes invisible and grants bonus movement speed. Mirana gains bonus outgoing damage during the duration. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired.
Pros max it by level 17
Hero winrate against each opponent, circle size is the number of games
Hero win rate against the opponent, Divine+Immortal over the past week, STRATZ.
Who to pick against Mirana: counter picks →Average beats half of the players on this hero, good beats 80%, great beats 95%.
The curve is pub winrate, pick rate under each rank
It does best in Archon (52.1% wins) and wins 52.9% of Turbo games. Hero positions in pro matches: position 5 (hard support) in 66% of games and position 4 (soft support) in 34% of games. Pros usually build Wind Lace, Arcane Boots and Essence Distiller by minute 15. It struggles most against Meepo, Chen and Bounty Hunter and has the easiest time against Shadow Fiend, Bristleback and Sand King.
We use analytics cookies (Yandex Metrica and our own stats) to understand what works. The site works the same without them.Analytics cookies only with consent. Privacy policyMore
Sign in with Steam to see your rank on this hero worldwide and among Highground players.