
Nature's Grasp
на точкуCreates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Does 35% less damage to creeps.
Pros max it by level 10
Treant Protector: Melee, position 5 (hard support), Initiator, Durable, Disabler, Escape. In patch 7.41f the hero has a 45.8% win rate in pubs and a 2.1% pick rate.
Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies.
Build and skills from 100 pro matches, STRATZ matchups and OpenDota norms
Core items in order: Arcane Boots (around minute 13), Essence Distiller (around minute 16), Blink Dagger (around minute 23).
Full build by minute →Max Living Armor, then Nature's Grasp, then Leech Seed.
Abilities and talents →Toughest opponents: Dark Seer, Lich and Bounty Hunter; easiest: Nature's Prophet, Earth Spirit and Pangolier.
All 89 opponents →Half of the players on this hero farm under 327 gold per minute; the top 5% get over 386.
Fewer than 20 reviews on this hero so far, so these are guides for the support role.
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Minute is the median first purchase, percent is the share of matches with the item.
45% of 94 pro matches
















Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Does 35% less damage to creeps.
Pros max it by level 10

Treant's attack plants a life-sapping seed in an enemy unit. That unit takes additional magic damage, is rooted and disarmed for a short duration, and emits 2 healing pulses to up to 5 nearby allies of Treant Protector based on the damage dealt by the attack.
Pros max it by level 15

Infuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources. Each time this spell blocks damage, the block amount is decreased. If the damage block is decreased to 0, the buff is removed early.
Pros max it by level 7

Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for 2.75 seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.

Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.
Pros max it by level 17
Hero winrate against each opponent, circle size is the number of games
Hero win rate against the opponent, Divine+Immortal over the past week, STRATZ.
Who to pick against Treant Protector: counter picks →Average beats half of the players on this hero, good beats 80%, great beats 95%.
The curve is pub winrate, pick rate under each rank
It does best in Divine (46.3% wins) and wins 43.7% of Turbo games. Hero positions in pro matches: position 5 (hard support) in 90% of games. Pros usually build Arcane Boots, Essence Distiller and Blink Dagger by minute 23. It struggles most against Dark Seer, Lich and Bounty Hunter and has the easiest time against Nature's Prophet, Earth Spirit and Pangolier.
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