
Spirit Lance
на цельSends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
Pros max it by level 7
Phantom Lancer: Melee, position 1 (carry), Escape, Pusher, Nuker. In patch 7.41f the hero has a 53.0% win rate in pubs and a 12.1% pick rate.
Build and skills from 100 pro matches, STRATZ matchups and OpenDota norms
Core items in order: Manta Style (around minute 15), Aghanim's Scepter (around minute 21), Eye of Skadi (around minute 29).
Full build by minute →Max Spirit Lance, then Phantom Rush, then Doppelganger.
Abilities and talents →Toughest opponents: Meepo, Leshrac and Sven; easiest: Shadow Fiend, Gyrocopter and Terrorblade.
All 126 opponents →Half of the players on this hero farm under 660 gold per minute; the top 5% get over 916.
Fewer than 20 reviews on this hero so far, so these are guides for the carry role.
Compare your Phantom Lancer match with this cheat sheet
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Minute is the median first purchase, percent is the share of matches with the item.
6′100%
15′94%
21′93%40% of 99 pro matches
















Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
Pros max it by level 7

Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals -80% less damage. DISPEL TYPE: Basic Dispel
Pros max it by level 15

When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining increased movement speed and evasion.
Pros max it by level 10

Whenever an illusion of Phantom Lancer is created, its outgoing damage cannot go below a fixed value for 3 seconds.

Phantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.
Pros max it by level 17
Hero winrate against each opponent, circle size is the number of games
Hero win rate against the opponent, Divine+Immortal over the past week, STRATZ.
Who to pick against Phantom Lancer: counter picks →Average beats half of the players on this hero, good beats 80%, great beats 95%.
The curve is pub winrate, pick rate under each rank
It does best in Ancient (53.4% wins) and wins 56.1% of Turbo games. Hero positions in pro matches: position 1 (carry) in 99% of games. Pros usually build Manta Style, Aghanim's Scepter and Eye of Skadi by minute 29. It struggles most against Meepo, Leshrac and Sven and has the easiest time against Shadow Fiend, Gyrocopter and Terrorblade.
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