
Echo Slash
без целиKez slashes forward in a 800 distance line with his Katana, attacking enemies in an area and applying a brief 100% impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.
Pros max it by level 10
Kez: Melee, position 1 (carry), Escape, Disabler. In patch 7.41f the hero has a 45.4% win rate in pubs and a 4.2% pick rate.
When it comes to strategy, Kez tends to wing it — he's able to swap on the fly between his katana and sai to slash, dash, swoop, and parry as the needs of the battlefield demand. But when he puts his mind to it, he can account for any eventuality, choosing the right tool to attack, escape or simply outwit his enemies with a little advance planning.
Build and skills from 100 pro matches, STRATZ matchups and OpenDota norms
Core items in order: Mage Slayer (around minute 13), Desolator (around minute 18), Manta Style (around minute 24).
Full build by minute →Max Kazurai Katana, then Echo Slash, then Grappling Claw.
Abilities and talents →Toughest opponents: Meepo, Phoenix and Keeper of the Light; easiest: Treant Protector, Centaur Warrunner and Storm Spirit.
All 124 opponents →Half of the players on this hero farm under 620 gold per minute; the top 5% get over 792.
Fewer than 20 reviews on this hero so far, so these are guides for the carry role.
Compare your Kez match with this cheat sheet
The coach shows on the map where you fell behind the pros on items and where you died.
Review my matchPicked by the hero's role. Once the hero has 20 reviews, its real common mistakes show up here.
Sign in with Steam and pick a match: the coach reads the replay second by second and in a couple of minutes shows where the game slipped.
Minute is the median first purchase, percent is the share of matches with the item.
2′99%
6′100%
13′99%
18′92%8% of 100 pro matches
















Kez slashes forward in a 800 distance line with his Katana, attacking enemies in an area and applying a brief 100% impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.
Pros max it by level 10

Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.
Pros max it by level 15

Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.
Pros max it by level 7

Kez switches between his Kazurai Katana and Shodo Sai.He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown.Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.

Kez enters into an uncontrollable state for 1 second, becoming invulnerable for 0.2s and receiving a basic dispel.If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.
Pros max it by level 17

Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.

Kez throws a Sai at the target unit, applying a fixed damage attack and silence.

Kez has a chance to critically strike the target when attacking with Sais.Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for 1.5 seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for 0.4s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical strike and stun the target.The sub-ability may be used to cancel the blocking early.

Kez releases a wave of smoke that applies his Mark to nearby enemy heroes, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.
Hero winrate against each opponent, circle size is the number of games
Hero win rate against the opponent, Divine+Immortal over the past week, STRATZ.
Who to pick against Kez: counter picks →Average beats half of the players on this hero, good beats 80%, great beats 95%.
The curve is pub winrate, pick rate under each rank
It does best in Herald (47.6% wins) and wins 43.9% of Turbo games. Hero positions in pro matches: position 1 (carry) in 99% of games. Pros usually build Mage Slayer, Desolator and Manta Style by minute 24. It struggles most against Meepo, Phoenix and Keeper of the Light and has the easiest time against Treant Protector, Centaur Warrunner and Storm Spirit.
We use analytics cookies (Yandex Metrica and our own stats) to understand what works. The site works the same without them.Analytics cookies only with consent. Privacy policyMore
Sign in with Steam to see your rank on this hero worldwide and among Highground players.