
Magic Missile
на цельFires a magic missile at an enemy unit, stunning and dealing damage.
Pros max it by level 15
Vengeful Spirit: Ranged, position 1 (carry), position 5 (hard support), Initiator, Disabler, Nuker, Escape. In patch 7.41f the hero has a 52.3% win rate in pubs and a 9.2% pick rate.
Vengeful Spirit's presence is felt at all times, whether she is alive or dead. Able to swap positions with any nearby hero, stun enemies, and reduce her killer's effectiveness if she falls, she constantly brings confusion and chaos to her foes.

Fires a magic missile at an enemy unit, stunning and dealing damage.
Pros max it by level 15

Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.
Pros max it by level 7

Vengeful Spirit's presence increases the damage of nearby friendly heroes. Vengeful Spirit herself receives 25% extra bonus.
Pros max it by level 10

Vengeful Spirit is considered both a ranged and a melee attacker to gain the respective bonuses.When killed by an enemy hero, Vengeful Spirit deals 20% bonus damage to her killer until their next death. Only one debuff can exist at a time.

Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.
Pros max it by level 17
Upgrades Vengeance Aura.
Increases self multiplier. Upon death, creates a strong illusion of Vengeful Spirit that deals full damage, and can cast all of her spells.If the illusion is alive when Vengeful Spirit respawn, she will take its place. XP earned by her illusion is given to her. Strong Illusions are not instantly killed by spells.
Upgrades Magic Missile.
Bounces once on an enemy, prioritizing heroes, within 75% of Magic Missile's current cast range from the first target.
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