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Intelligence
Tinker
Tinker: Ranged, position 2 (mid), Nuker, Pusher. In patch 7.41f the hero has a 47.0% win rate in pubs and a 5.7% pick rate.
Tinker demolishes foes with swarms of machines and a host of deadly gadgets. If he can gather the resources he needs, the power that instantly refreshes his abilities enables him to lead his team from every front.
Rangedposition 2 (mid)NukerPusher
47.0%Win rate · all pubs
5.7%picked in 1 of 18 games
43.9%Turbo · 133,169 games
Complexity: medium
Pro build by minute
Minute is the median first purchase, percent is the share of matches with the item.
0′5′10′15′20′25′30′35′


Starting
2′98%
8′71%
11′96%
20′82%
21′66%
21′57%
22′61%
27′22%
27′27%
28′26%
30′26%
2′98%
11′96%When pros buy
minute · share of matches98%1.5′
71%7.6′
96%11.3′
82%20.4′
66%20.7′
57%21.4′
61%21.6′
22%26.5′
27%26.9′
26%27.8′
26%30.2′
By game phase
~100 latest pro matches · OpenDotaStarting
Circlet8%
Mantle of Intelligence4%
Magic Stick3%
Quelling Blade1%
Early game
Bottle65%
Staff of Wizardry61%
Kaya53%
Blink Dagger10%
Mid game
Ogre Axe100%
Point Booster57%
Staff of Wizardry57%
Blink Dagger54%
Late game
Mystic Staff22%
Shiva's Guard15%
Aether Lens12%
Black King Bar11%
AI coach
A review of your Tinker game
Sign in with Steam and pick a match: the coach reads the replay second by second and in a couple of minutes shows where the game slipped.
- Every death and fight becomes a moment on the map: the fog of war as you saw it, and what the enemy saw that second.
- Your pace against the Tinker benchmark: 689 GPM for an average player, 814 for a good one.
- Timings against pros: they have Aghanim's Scepter by minute 20, and the coach shows where you lose time.
- Five-game homework the coach checks in your next review, plus a chat with the coach about the match.
Review my matchA month of subscription as a gift, no card and no auto-renewal.How a match review works
