
Ether Shock
на цельCreates a cone of ethereal energy that strikes multiple enemy units.
Pros max it by level 15
Shadow Shaman: Ranged, position 5 (hard support), position 4 (soft support), Pusher, Disabler, Nuker, Initiator. In patch 7.41f the hero has a 51.7% win rate in pubs and a 15.5% pick rate.
Shadow Shaman quickly clears the way for his team's forces to march on the enemy base. Blasting enemies with shocking spells and interrupting attackers with hexes, his powerful serpent wards destroy enemy defenses with ease.

Creates a cone of ethereal energy that strikes multiple enemy units.
Pros max it by level 15

Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Pros max it by level 10

CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Pros max it by level 7

When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns. DISPEL TYPE: Strong Dispel

Throw a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.

Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.
Pros max it by level 17
Upgrades Shackles.
Increase cast range. Every 0.9 seconds, shackled units emit a radial Ether Shock hitting all other units within 600 of the target for 100% of Ether Shock's normal damage. Shackles can now also be cast on allies and Mass Serpent Wards that stay within 2000 units of Shadow Shaman. Allied units are not disabled by Shackle.
Upgrades Mass Serpent Ward.
Allows to create a Mega Ward using the Urnaconda ability.
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