
Fireblast
на цельBlasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Pros max it by level 15
Ogre Magi: Melee, position 5 (hard support), Nuker, Disabler, Durable, Initiator. In patch 7.41f the hero has a 50.4% win rate in pubs and a 17.6% pick rate.
With a chance to multiply the outcome of each spell they cast, a bit of luck is all Ogre Magi needs to burn enemies to cinder, or boost the power of his allies. Of course, luck can be difficult to rely upon...

Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Pros max it by level 15

Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Pros max it by level 7

Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.
Pros max it by level 10

Blasts an enemy unit with a wave of fire, dealing 150 + 1.5x Ogre's Strength in damage and stunning the target. Its mana cost is 35% of Ogre Magi's current mana.

Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers.

Ogre Magi's max Intelligence is 0. He receives mana and mana regeneration from Strength.

Enables Ogre Magi to cast his abilities and items multiple times with each use. Each point of Strength adds to Multicast chance. Every 16 Strength adds 1%.
Pros max it by level 17
Grants a new ability, Unrefined Fireblast.
Grants a new ability, Fire Shield.
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