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Shadow Fiend

Shadow Fiend: Ranged, position 1 (carry), Nuker. In patch 7.41f the hero has a 43.6% win rate in pubs and a 8.8% pick rate.

Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy.

Rangedposition 1 (carry)Nuker
43.6%Win rate · all pubs
8.8%picked in 1 of 11 games
44.4%Turbo · 286,730 games
Complexity: medium

Abilities

patch 7.41f · Valve
Shadowraze

Shadowraze

без цели

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

Pros max it by level 7

Feast of Souls

Feast of Souls

без цели, мгновенная

Shadow Fiend gains Bonus Movement and Attack Speed for 8 seconds. For the duration of the effect, every 0.5s he collects souls from 2 enemies in a 600 radius. After the effect is over, he loses the souls whose owners are still alive, retaining the rest for 8s, after which souls that are over the Necromastery max stack count are also lost. Can only collect souls once from each individual enemy.

Pros max it by level 15

Presence of the Dark Lord

Presence of the Dark Lord

пассивная

Shadow Fiend's presence reduces the armor of nearby enemies.

Pros max it by level 9

Requiem of Souls

Requiem of Souls

без цели

Shadow Fiend gathers up to 20 of his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

Pros max it by level 17

Necromastery

Necromastery

пассивная · innate

Shadow Fiend steals the soul from units he kills, gaining 1 bonus damage per soul. Hero kills grant 4 souls. On death, he releases 30% of them from bondage.

Aghanim's Scepter

Upgrades Requiem of Souls.

Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend heals him for all the damage it dealt.

Aghanim's Shard

Upgrades Shadowraze.

Cooldown reduced by 2s per enemy hero hit. Applies a stacking 12% movement speed debuff on enemies hit.

Talents

Feast of Souls Grants +30% Cast SpeedLvl 25Shadowraze Applies Attack Damage
+5 Necromastery Max SoulsLvl 20+0.2s Requiem Fear per line
+1.5 Presence Armor ReductionLvl 15+2 Feast of Souls Souls Collected Per Hero
+30 Shadowraze Stack DamageLvl 10+30 Feast of Souls Attack Speed
AI coach

A review of your Shadow Fiend game

Sign in with Steam and pick a match: the coach reads the replay second by second and in a couple of minutes shows where the game slipped.

  • Every death and fight becomes a moment on the map: the fog of war as you saw it, and what the enemy saw that second.
  • Your pace against the Shadow Fiend benchmark: 627 GPM for an average player, 739 for a good one.
  • Timings against pros: they have Dragon Lance by minute 17, and the coach shows where you lose time.
  • Five-game homework the coach checks in your next review, plus a chat with the coach about the match.
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