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Juggernaut

Juggernaut: Melee, position 1 (carry), Pusher, Escape. In patch 7.41f the hero has a 52.5% win rate in pubs and a 18.5% pick rate.

Meleeposition 1 (carry)PusherEscape
52.5%Win rate · all pubs
18.5%picked in 1 of 5 games
52.1%Turbo · 421,918 games

Abilities

patch 7.41f · Valve
Blade Fury

Blade Fury

без цели, мгновенная

Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune with 80% magic resistance and dealing damage every 0.2s to nearby enemy units. Applies a strong dispel at the end of the spin.

Pros max it by level 7

Healing Ward

Healing Ward

по области, на точку

Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 18 / 20 / 22 / 24 seconds.

Pros max it by level 15

Blade Dance

Blade Dance

пассивная

Gives Juggernaut a chance to deal critical damage with Blade Fury and on each attack.

Pros max it by level 10

Swiftslash

Swiftslash

на цель · from Aghanim's Scepter

Performs a short Omnislash for 1 seconds.

Bladeform

Bladeform

пассивная · innate

Juggernaut gains a stack of Bladeform every 2s that Juggernaut does not take damage. Each stack grants bonus base Agility and Movement Speed. Stacks fade after 2s upon taking any damage.

Omnislash

Omnislash

на цель

Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel

Pros max it by level 17

Aghanim's Scepter

Grants a new ability, Swiftslash.

Aghanim's Shard

Upgrades Healing Ward.

Increases ward healing and health.

Talents

+1s Omnislash DurationLvl 25+40% Blade Dance Lifesteal
+15% Blade Dance Crit DamageLvl 20+120 Blade Fury Damage Per Second
-15s Omnislash CooldownLvl 1545 Movement Speed During Blade Fury
-12s Healing Ward CooldownLvl 10-1s Bladeform Stack Gain Interval
AI coach

A review of your Juggernaut game

Sign in with Steam and pick a match: the coach reads the replay second by second and in a couple of minutes shows where the game slipped.

  • Every death and fight becomes a moment on the map: the fog of war as you saw it, and what the enemy saw that second.
  • Your pace against the Juggernaut benchmark: 717 GPM for an average player, 831 for a good one.
  • Timings against pros: they have Wind Lace by minute 13, and the coach shows where you lose time.
  • Five-game homework the coach checks in your next review, plus a chat with the coach about the match.
Review my matchA month of subscription as a gift, no card and no auto-renewal.How a match review works

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