
Searing Chains
без целиEmber Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Pros max it by level 10
Ember Spirit: Melee, position 2 (mid), Escape, Nuker, Disabler, Initiator. In patch 7.41f the hero has a 48.4% win rate in pubs and a 6.2% pick rate.
Swift and elusive, Ember Spirit strikes all nearby enemies in rapid succession, and ties them up with burning chains. Quickly rushing across the battlefield to arrive at one of his exploding remnants, few can avoid, or capture, his flame.

Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Pros max it by level 10

Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Pros max it by level 14

Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Pros max it by level 7

Select the Fire Remnant to arrive at.

Ember Spirit is continuously burning, dealing damage per second to all nearby enemies at all times.

Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
Pros max it by level 17
Upgrades Fire Remnant.
Increases cast range, initial remnant speed, and maximum charges.
Upgrades Fire Remnant.
If an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished. Additionally, when Ember Spirit dies a Fire Remnant is spawned at his location.
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